| Rules: Campaign Outline | ||
Astral Dominion League General OutlineThe Astral Dominion League will take place in the FASA Universe circa 3067, beginning Disinformation can be a powerful tool in these instances. Of course, your objectives may or may not become painfully clear to your opponent(s) as the Turns roll by. Each Turn will be a full 3 (three) weeks in length, and will represent 1 (one) month of “Game Time”. In addition to the 3 week turn cycle, Teams will be given several other time limits for Team Administration. The Submission Phase for each Turn will last for 72 hours following the end of a Combat Phase. Turn lengths may be extended if required, but only under extremely special cases. Turn 2 will represent The reason that these “Victory Conditions” have been assigned, is to alleviate the 2-sided IS vs. Clan wars that have plagued all online 'Mech Leagues in the past. You will no longer be able to “trust” your so-called ally/neighbor, because his objective could very well be to wipe your Team off of the map! As a Team achieves each of their objectives, they will gain the ability to increase the Maximum “Jump Distance” for Offensive and Defensive moves, by an additional 30 Light Years. The more Objectives that your Team has, the farther your Team will be able to move, if you achieve all of your Objectives. | ||
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