Rules: The Combat Engagement 
 

The Engagement

The number of Mechs to be used in each “Engagement” will vary depending upon the bandwidth available on the Host System for the Dedicated Sever, and whether Overrun Conditions exist. Team Leaders will be required to agree upon a maximum number of players in each “Engagement”, but each will normally consist of 10 (ten) Mechs (5 per side), with a Maximum of 16 Mechs (8 per side).

Five Mechs per side will be the standard for use in the Astral Dominion League, but this may be changed according to the mutual agreement of the Battle Commanders/Team Leaders or through Overrun Conditions (See below). The number of Mechs to be used in an engagement can not exceed the number of players in attendance on the Team with the least number of players present, and cannot exceed the number of Mechs available on each side. As one side is reduced to below the established numbers of Mechs in each engagement, overrun conditions will come into effect. Minimum Team Member numbers will be enforced.

Each Team must have a minimum of 5 Players in attendance for Combat to begin, although 10 Players is preferable. IF fewer than 10 Pilots are in attendance (2 separate Drops), yet more than 5, then Pilots must be rotated through, to ensure that all Pilots in attendance have the opportunity to Play. Nothing is more disappointing than facing the same 5 Players over and over again. Teams with less than the required minimum players risk forfeiting the battle unless alternative arrangements or postponements can be made between the two Team Leaders.

A Planetary Assault will continue until all Mechs on one side or the other have been destroyed, or have retreated. When there are sufficient Players available on the defending side to field 2 or more Drops concurrently, and there are sufficient Servers available to accommodate them, the Defending Team will assign Pilots to a specific Server, and they will remain there until either they must leave and/or are replaced by other waiting Pilots who are rotated in, or the end of the Night’s Battles. The Attacking force Players will then rotate their Drop Teams between the Defender’s Servers. This reduces the amount of confusion that invariably arises prior to and during each Battle. The Defenders will always be in place, and the 5 Attacking Players will simply join a Particular Server, and begin their match.

Mech Rotation will only be used in League Raid Battles. A Mech listed on a Team's Force Declaration during a Raid may be used once. This means that if Team A Raids Team B with 24 Osiris' and 1 Atlas, and the Atlas is used in the first engagement, then the Atlas cannot be used again for the duration of the Raid. IF there are less that 10 Players on one Team’s side online (2 full drop teams), yet more than 5 (1 full drop Team), then Players WILL be rotated through, to ensure that all Players have the opportunity to Play. Blatant violation of Pilot Rotation will be dealt with on a case by case scenario, but can result in the loss of Mechs on the offending side.

Mech Rotation is not necessary during Planetary Assault Battles. Due to the size of these engagements, and for the sake of simplicity, and ease of Command, Battle Commander may assign a Mech to a Pilot, and does not have to change that Pilot’s Mech until it has been destroyed, or the Player requests a different Chassis. This means that exceptionally skilled Pilots could quite conceivably use only a single Mech for an entire Battle.

 
 


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